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Sourcemod plugins gmod
Sourcemod plugins gmod









sourcemod plugins gmod
  1. SOURCEMOD PLUGINS GMOD HOW TO
  2. SOURCEMOD PLUGINS GMOD INSTALL

Blocks which make use of the modify directive have access to the following sub-blocks: " match:" sub-block, " replace:" sub-block, " delete:" sub-block, " insert:" sub-block. The modification feature adds the following directive: " modify:" directive. It is what you will want to use in order to modify the various properties of entities present in maps. This powerful feature is your bread and butter. Another thing to note is that you can get quite specific with the targeting when trying to delete an entity, for example: In the example above, we add two entities by making use of the add directive, and then delete all trigger_hurt entities in the map by using the filter directive. The directives are placed at the top of a block in order to start using them. The add directive allows us to use the entity addition feature, whereas the filter directive allows us to use the deletion via filter feature. There are two directives that this feature makes use of: " add:" directive, and " filter:" directive.

SOURCEMOD PLUGINS GMOD HOW TO

Moving on, now that we know how to declare entities, we can make use of the different directives made available to us with this feature. You can find the specific properties for different entities by making use of the entity wiki page link that I will leave in the last section of the guide.

sourcemod plugins gmod

FIRST STRING IS THE KEY, SECOND STRING IS THE VALUE. TWO QUOTED STRINGS PER LINE, SEPARATED BY A SPACE. When declaring the property of an entity make use of the following syntax: 1 line in a block can host exactly 1 property of an entity. After the creation of the block, you can declare the properties of the entity being declared inside the block. The start and end of a block can be created with the '' characters respectively.

sourcemod plugins gmod

You can declare an entity by using a block. The first step to learning how to make use of this feature is to learn how to declare entities. The syntax for this feature is NOT flexible, so any configuration files created should follow the syntax in order to phase out the risk of the configuration file not working. The first type being a global configuration file (global_filters.cfg) which is run on every map change, and the second type being a map specific configuration file (.cfg ex: ze_journey_p.cfg) which is run ONLY when that specific map is played on the server.Īs someone not managing a server, all configuration files that you make will be map specific configuration files, you will never find the need to conjure up a global configuration file.Īs mentioned before, this feature allows you at add and delete entities via the configuration file. The plugin accepts two different types of main configuration files. The new syntax allows plugin-users to: search and modify entities (Replace/insert/delete entity properties). But in 2006 new syntax was added to the plugin, which allowed for more flexible entity modification.

SOURCEMOD PLUGINS GMOD INSTALL

This doesn't really mean anything to the layman, other than that you install it differently. Originally, plugin-users only had the ability to: permanently add entities to a map, and delete entities via usage of the filter directive. Unlike most server plugins, this plugin actually runs on top of Metamod (what SourceMod runs on) instead of being a SourceMod plugin. You can find a list of all available entities here:īAILOPAN's stripper plugin is a utility for Source Engine servers which allows servers to mess around with Source Engine entities. According to the VALVE developer community wiki, an entity is defined as: "An object defined within the Source Engine as having characteristics which differentiate it from the world." You can make use of the plugin to tweak values for mechanics in maps, block off areas, or even to fix certain entities which are causing undesirable behavior, etc.īefore we get into the guide, you must first understand what an entity is, in the context of the Source Engine. Aside from this, making configuration files for the stripper plugin has many use cases. With the creation of this guide and maybe more if I can keep learning lul, I hope that I'm able to help out any future people who are interested in learning more about the technical side of zombie escape, but are struggling to find resources for/assistance with it. When I first started to get interested in these types of things, I noticed that there wasn't much discussion about it, so I had to go around different zombie escape communities in order to learn what I had wanted to learn. Welcome to my guide on: how to create configuration files for the stripper plugin! The goal that I had in mind when I started creating this guide, was compiling a bunch of resources for GFL CS:GO ZE admins who are interested in the "technical" side of zombie escape. GMOD Clone Wars RP Game Master Applications











Sourcemod plugins gmod